Finally came the 1.3 alpha version. I'm not good at versioning, so I'm following a pattern, making the finished versions into even-numbered algorithms for small changes in game progression, and odd algorithms for changes in gameplay and massive bug fixes.
So there is no big news in this version 1.3. In fact, several things have been removed from the game, such as the 1.2 menu system and the explorer diary. Do not worry the EQUIPMENT MENU and the STATUS MENU still exist, but now they are two items located in the "main items" tab in the items menu. With this change, we expect the game to have fewer performance issues.
The explorer journal will be released in version 1.4, but in the form of a PDA, in which the player can open the files of the explorer, his assistants and also install some apps and some gadgets that can help Letitia in their missions.
A pause system was implemented to prevent Letita from attacking while accessing menus, or while the birthing event takes place. In addition two new items have been created, the Speed Selector and the Dialogues Selector. The first gives the player the chance to change the speed day and night and the second the chance to disable the long dialogues. They work partially but have some bugs.
The interior of the abandoned building has been cleared and the tree of dialogues with the slave guild's chief of guard has been simplified (but not yet fully implemented).
For version 1.4 my goals are:
-Post about the game progress here, weekly
-Get the 1.4 in the first week of December
-Implement the basics of the city of slave traders, with the main NPCs, such as the guild leader, the sellers, and the innkeeper.
-Implement the basis of the prostitution system.
-Correct speed system failures
-Implement human pregnancy system
-Implement the explorer's PDA, with some initial images.
Please keep me updated on bugs, problems and wants you have in relation to the game. This link: https://goo.gl/forms/PsejvL9kuqduFE203 gives you access to a form in which you, anonymously, can give me some tips on what I can improve regarding the game!
Showing posts with label menu. Show all posts
Showing posts with label menu. Show all posts
11.06.2018
9.24.2018
1.2 and sorry for the Hiatus
WATCH LAETITIA BEEING FUCKED VY SLIMES IN MAC (Dark Moon 1.2 Mac Version)
WATCH LAETITIA BEEING FUCKED BY SLIMES IN LINUX (Dark Moon 1.2 Linux Version)
WATCH LAETITIA BEEING FUCKED BY SLIMES IN LINUX (Dark Moon 1.2 Linux Version)
Guys, I'm sorry. I promissed the 1.2a to be lauched in Later June and here I come with three months of delay and no major improvement...
The next thing happened, I had pneumonia, then I had to work on something from my master's degree and finally I tried to take a big step in the rise, but I ended up seeing that what I intended would be very laborious and better left for a future update .
To make it clear, what I tried to do was modify the battle charsets of letitia. The problem is that I do not have much experience in animation and this started to be very laborious, so you have an idea of what I am intending, see the image below:
As I saw that time was passing and for fear of losing your confidence (even more), I decided to close the 1.2 with as main changes the menu I mentioned in the previous post and a lever for debug mode in the starting map. I'm also doing a pixel art course, to improve my skills.
Please, enjoy the 1.2 and have fun.
6.18.2018
Menu System
Guys, I am working in a menu system. It's pretty simple, but will save some performance and will be very cool.
Whenever in game you press "esc" you will see this "menu":
The image, position, and menu options are temporary and I'm going to change these things before Alpha 2.0, but for now we have:
Save Game: Open rpg maker save game menu.
Main Menu: Go to title menu. (No confirmation, so be careful not to leave without saving.)
Equips: Open the equips menu (See below)
Character: Open character menu (See below)
Itens: Open the normal rpg maker menu
Exit Game: Dos nothing... ¬¬
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The equips menu:
As the name says, is the menu where you can mange the Laetiti'as equipment. For now we have only five slots of equips working: Torso armor, Legs armor, Feet armor, Headset and weapon. You can navigate thorough the slots using the arrow keys and acess them using the action key.
Every equip has some stats and this are shown int the bars at the center of the menu. There are five bars:
Attack Bar
Defense Bar
Agility Bar
Luck Bar
HP/SP Bar
The Bars seek an color code.
Red, Green, Blue and Purple are for Physical Attack, P. Def, Luck, Agi and HP
Yellow, Cyan, Pink and Magenta are for Magic Attack, M.Def and SP.
In order of strength
Purple and Magenta >>>> Blue and Pink >>>> Green and Cyan >>>> Red and Yellow.
So in the image, the Green Shirt improves a Little your Physical Defense, Agility and Luck
Whenever in game you press "esc" you will see this "menu":
Save Game: Open rpg maker save game menu.
Main Menu: Go to title menu. (No confirmation, so be careful not to leave without saving.)
Equips: Open the equips menu (See below)
Character: Open character menu (See below)
Itens: Open the normal rpg maker menu
Exit Game: Dos nothing... ¬¬
------------------------------------------------------------------------------------------------------------
The equips menu:
As the name says, is the menu where you can mange the Laetiti'as equipment. For now we have only five slots of equips working: Torso armor, Legs armor, Feet armor, Headset and weapon. You can navigate thorough the slots using the arrow keys and acess them using the action key.
Every equip has some stats and this are shown int the bars at the center of the menu. There are five bars:
Attack Bar
Defense Bar
Agility Bar
Luck Bar
The Bars seek an color code.
Red, Green, Blue and Purple are for Physical Attack, P. Def, Luck, Agi and HP
Yellow, Cyan, Pink and Magenta are for Magic Attack, M.Def and SP.
In order of strength
Purple and Magenta >>>> Blue and Pink >>>> Green and Cyan >>>> Red and Yellow.
So in the image, the Green Shirt improves a Little your Physical Defense, Agility and Luck
In another example, the gadgeter glasses improves improves a little the magic attack, the same increment of magic and physical Def (second bar, red and yellow in the same bar) and a reasonable increase of SP (You can read this cyan and yellow bar something as 20 + 5, 2 grads of cyan and 5 grads of yellow)
Some objects, like the rusty scissors, has negative values for some attributes. In this case, the bar will be drawn in reverse.
If you enter in an equip slot, you can equip and unequip whaterver equip you have. The red X unequip the current equip.
========================================================================
Character ,menu:
In the character menu you will be able to see the pregnancy and fertility status of Laetitia, see her achievements and manage her character sheet. (these two are not implemente yet)
The bars in this part of menu go from red to magenta, to represente values in a logarithmic scale of 10. So Red is about 1 to 10, Yellow 11 to 100, Green 110 to 1000, Cyan 1100 to 10000 and Pink 11000 to 999999.
The top left of the screen we have the Level monitor, we have bars from common xp (Xp) job xp (Jxp) and sex xp (Sxp) and the respective levels (Lvl, Jlvl and Slvl). common xp and lvl are the normal xp and lvl from RPG maker and increase Laetitia Status. Job xp and lvl are used to manage her character sheet and learning new skills. Sex xp and lvl influences Laetitias sex skills, fertility and genetics of her children.
Below the lvl monitor we have the fertility monitor. Every bar here represents 25% of fertility, so Laetitia has a total fertility of 75%
In the bottom down corner we have the uterus monitor, it will show the uterus content of Laetitia. In this case have a lot of cum!
In the top right corner we have the status monitor. Each bar means one thing:
Hpn: Laetitia's hapiness
Des: Laetitia's desire
The bars in this part of menu go from red to magenta, to represente values in a logarithmic scale of 10. So Red is about 1 to 10, Yellow 11 to 100, Green 110 to 1000, Cyan 1100 to 10000 and Pink 11000 to 999999.
The top left of the screen we have the Level monitor, we have bars from common xp (Xp) job xp (Jxp) and sex xp (Sxp) and the respective levels (Lvl, Jlvl and Slvl). common xp and lvl are the normal xp and lvl from RPG maker and increase Laetitia Status. Job xp and lvl are used to manage her character sheet and learning new skills. Sex xp and lvl influences Laetitias sex skills, fertility and genetics of her children.
Below the lvl monitor we have the fertility monitor. Every bar here represents 25% of fertility, so Laetitia has a total fertility of 75%
In the bottom down corner we have the uterus monitor, it will show the uterus content of Laetitia. In this case have a lot of cum!
In the top right corner we have the status monitor. Each bar means one thing:
Hpn: Laetitia's hapiness
Des: Laetitia's desire
Lac: Laetitia's lactation
Cur: Laetitia's curiosity
Inf: Pieces of information
Preg: Laetitia's pregnancies
Preg: Laetitia's pregnancies
Birth: Number of times that Laetitia gives birth
C.In: Number of times that someone cummed inside Laetitia
C.In: Number of times that someone cummed inside Laetitia
C.Out: Number of times that someone cummed outside, but in Laetitia
Int: Laetitia's intercourses
Pen: Number of times that something penentrates inside Laetitia's womb, anus and mouth
Rp: Number of times that Laetitias was rapped
AEx: Per thousand of areas explored (1000 = 100% os areas in game explored)
Hpn, Des and Cur vary according to time and according to events from 0 to 100. These values will open and close dialogue options, affect the reaction of Laetitia in some eventes (like whan an slime lauches a part in her womb... with high Hpn, Des and Cur, she will comemorate...)
Lac is her daily production of milk in ml. In the image she is producing something between 500ml and 600ml. With the appropriate items she can store and manipulate this milk. She can use to breastfeed companions and regenerate their strenght.
Inf and AEx are related to the development of the game's history, the higher the value of them, the closer you'll be to finalizing the game.
Hpn, Des and Cur vary according to time and according to events from 0 to 100. These values will open and close dialogue options, affect the reaction of Laetitia in some eventes (like whan an slime lauches a part in her womb... with high Hpn, Des and Cur, she will comemorate...)
Lac is her daily production of milk in ml. In the image she is producing something between 500ml and 600ml. With the appropriate items she can store and manipulate this milk. She can use to breastfeed companions and regenerate their strenght.
Inf and AEx are related to the development of the game's history, the higher the value of them, the closer you'll be to finalizing the game.
Below these bar you have two slots, but they are not implemented yet.
=======================================================================
I'm planning to lauch Alpha 1.2 this Friday 22. I hope you enjoy.
Sorry for my bad english and please comment here on the blog. It is possible to comment anonymously and with the comments I can hear from you what you think of the game, the bugs you have found and most of all, know what you want from the game, what are the suggestions and requests you have for me . You can also contact me by email: thehivehgames@gmail.com
=======================================================================
I'm planning to lauch Alpha 1.2 this Friday 22. I hope you enjoy.
Sorry for my bad english and please comment here on the blog. It is possible to comment anonymously and with the comments I can hear from you what you think of the game, the bugs you have found and most of all, know what you want from the game, what are the suggestions and requests you have for me . You can also contact me by email: thehivehgames@gmail.com
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